SIRENS OF SILOAM

Learn to Play
Game State
Round1
PhaseSetup
CP Available9
Morale
Reinforcements
Strategic Plans
CICS Runway
Map of Siloam
5
4
3

Well done, Commander.

Tutorial Complete

You've executed a full CICS turn, a Vang activation, two allied turns — Siloam with a Political Cost decision, Caledonia with a deploy — and an Event: one round, scaled down.

What you learned

  • Activation Cup & chit-driven turns
  • CP Cup, Support & Detachment placement
  • Movement modes & the Maneuver symbol (↓)
  • Combat sequence (§5.5.1) & Bombing Run
  • Defense Mode, retreat decisions, Hit Markers
  • Strategic Plans, Morale, Political Cost

Still ahead in the full game

  • HQ free-action range & positioning
  • Artillery Support & the full Support Unit roster
  • All three Vang banners — Yellow & Black join Red
  • Strategic Plan maturation across rounds
  • Branching Event arcs (3 in total)
  • 10 rounds, 8 VP hexes, full economy

The full rulebook and player aids cover everything in detail. Leandra Espérance is waiting at the embassy.